Page 1 of 1

Kingdom #1578 NAP 5 Rules

Posted: 12 Aug 2026, 22:37
by GayLord
Non-Aggression Pact (NAP) and Server Governance Rules

Key Terms of the NAP-5 Agreement
Protected Entities:

The top five alliances on the server enjoy absolute protection for their bases. This means that attacking any member of an alliance within the NAP-5 is strictly prohibited. If any issues arise, please contact your alliance leader or the King/Queen.

Prohibited Actions:
Members of NAP-5 alliances are forbidden from scouting, attacking, rallying, or burning (completely destroying/zeroing) the city of any other member within the NAP-5 alliances.

Resource Node Rules:
Resource gathering nodes—whether inside or outside alliance territory—are open to everyone, except for those currently occupied by another player.

Event Protocols & Battle Interactions
Kill Events (KE) & SvS (State vs. State / KvK)
During Local KE:
  • Bases belonging to NAP-5 and Ranks 6–10 must remain bubbled (shielded). Unshielded bases are treated as "free game" by server consensus, and leadership will not enforce compensation for losses due to dropped shields.
During SvS / Cross-Server Events:
  • All internal server aggression ceases entirely. Cross-server hostility takes absolute priority; resources and manpower must pivot outward.
Regarding Sanctuaries and Refuges:
Attacking any of them is strictly prohibited without prior registration and agreement among the NAP-5 alliances. If a member of any alliance attacks a Sanctuary or Refuge that is already registered to another alliance, they must be warned and cautioned; if they persist, you may expel them—or, in the worst-case scenario, burn them.