Kingdom Transfer

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GayLord
Posts: 20
Joined: 10 Aug 2026, 22:18

Kingdom Transfer

Post by GayLord »

Phases

Overview
Many of the most prosperous Governors have been known to seek greater fame and fortune elsewhere in other, more promising Kingdoms.

Limits
During each event, transfers can only be made to neighboring kingdoms with similar progress. (If a character was created a certain number of days earlier than the target kingdom, they will not be eligible to transfer to that kingdom. For more details, please refer to the Kingdom List in the Kingdom Transfer Interface.)

Kingdom Status
Kingdoms available for transfers have been subdivided into two type: Leading Kingdoms, which are relatively stronger kingdoms with Transfer score ranked at the top. While others are Ordinary Kingdoms. Note, Kingdom Transfer Score of a kingdom = Sum of the Transfer Score of top 100 active governors of that kingdom.

Transfer Phases
This transfer event will follow a 3-phase schedule:

Phase I: Pre-Transfer
The Kingdom Transfer Manager in the Pre-Transfer Phase has the power to set a Transfer Power Cap threshold for Governors interested in transferring into their kingdom. Transfer Power is calculated by summing the Governor's Power, Injured Soldiers' Power in the Infirmary, and Reserves' Power in the Enlistment Office. In other words, Governors whose Transfer Power exceeds the Transfer Power Cap will not be able to freely transfer to that Transfer Manager's kingdom in Phase III.

The King of each kingdom automatically becomes the Transfer Manager at the start of each event. But if the kingdom does not currently have a King, then the Transfer Manager role will go to whichever Governor was most recently King (who is also entitled to transfer the Transfer Manager role to any alliance member, but only once.)

Phase Il: Invitational Transfer
In this phase, Transfer Managers can invite Governors of other kingdoms to undertake early transfers to their kingdom through Ordinary and Special Invites. The Transfer Manager may issue Ordinary Invites to any Governor meeting the kingdom's Transfer Power Cap.

Governors who can transfer into a kingdom through Ordinary Invites must satisfy the kingdom's Transfer Power Cap.

The Transfer Manager may only issue Special Invites to Governors exceeding the Transfer Power Cap. Each kingdom and its Transfer Manager begin with 3 Special Invites, 1 of which will be returned on the 1st of every month (0:00 UTC) (up to a maximum of 3).

Phase III: Transfer Opens
This phase opens up transfer to all Governors to transfer to any kingdom they choose as long as they meet the designated Transfer Power Cap.

As with Phase II, Governors in Phase IlI to exceed the Transfer Power Cap can ask for an exemption through a Special Invite to the Transfer Manager. Once approved, this Special Invite will allow Transfer to that kingdom.

Special Invites are not available to Leading Kingdoms in the interests of promoting balanced gameplay, nor can Governors over the Transfer Power Cap issue Special Transfer Requests to Leading Kingdoms. If a kingdom is a Leading Kingdom for 3 consecutive transfer events, it will qualify for Prestige Benefits during the third transfer event, receiving 1 Special Invite. Additionally, the kingdom's transfer limit and Ordinary Invites will be increased (only during the third transfer event). After receiving Prestige Benefits, the consecutive count will reset.

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GayLord
Posts: 20
Joined: 10 Aug 2026, 22:18

Transfer Requirements

Post by GayLord »

Governors Transferring
The massive power differentials between Kingdoms during the event dictate only a certain number of Governors be allowed to transfer into each type of Kingdom. That is, Leading Kingdoms can only accept up to 30 Governors while Ordinary Kingdoms can accept up to 55.

Transfer Requirements
Governors meeting the following requirements can transfer into a kingdom with remaining spots for transfer:
  1. The Governor does not exceed the Transfer Power Cap.
  2. The Governor has reached the required Town Center Level (This requirement varies with the number of days the kingdom has been active. Please refer to the kingdom interface for more details.)
  3. Town is not in combat.
  4. Not a part of any alliance.
  5. Not a Tyrant, Transfer Manager or King.
  6. More than 25 days have passed since last transfer.
  7. Has fewer than 4 characters in target kingdom.
Note: Special Transfers are not counted towards the total transfers, and ignore the Transfer Power cap.

Transfer Costs
Kingdom Transfer has other costs, namely, Transfer Passes. The number of Transfer Passes required to transfer somewhere will be determined by a Governor's Transfer Score.

The higher a Governor's Transfer Score (versus eligible Kingdoms' Rating), the more Transfer Passes that must be used.

Your Transfer Score is determined by your overall battle strength, that is, the sum of a Governor's current Town Center level, Governor Gear and Charms, Hero Power, Hero Gear Power, Pet Power and Master Power.

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GayLord
Posts: 20
Joined: 10 Aug 2026, 22:18

Key Details

Post by GayLord »

Honored Governor, your upcoming transfer may affect manykey features and events:

1. Town Relocation:
your City will be randomly teleported to an area of the Badland in the target Kingdom following a transfer with a 24-hour Shield.

2. Group Chats:
you will be automatically removed from any active group chats following a transfer.

3. The Arena:
your Arena Points will be reset to 1,000 along with your ranking following a transfer. Feel free to embark on another Arena journey in your new Kingdom!

4. Armament Competition and Officer Project:
any available Personal Milestone Rewards will be tallied and issued, and then ranking data deleted. If the new Kingdom is also within the event period after transfer, you can participate again.

5. Hero Rally:
your involvement will be discontinued, and rewards tallied. (If you have purchased a Pass, unclaimed rewards of all tiers will be reissued. If you have not purchased a Pass, only unclaimed rewards of the tiers you have achieved will be reissued.) Feel free to embark on a new Hero Rally event within your new Kingdom.

6. Hero Ascension Fund:
if the event is active when you transfer, it will carry over to your new kingdom, and the remaining event time will stay the same.
If you haven't joined the event before, it will be opened later or start normally after transfer based on the new Kingdom's progress.
If you've already joined the event, it won't be opened again after migration.

7. Exclusive Gear Fund:
If you transfer, any ongoing event will carry over to the new Kingdom, and the remaining time will stay the same.
If you haven't joined the event before, it will be opened later or start normally after transfer based on the new Kingdom's progress.
If you've already joined the event, it won't be opened again after migration.

8. Age of Renewal:
your involvement with this event in your current Kingdom will immediately cease, with unclaimed rewards sent to your mail. If the new Kingdom is also within the event period after transfer, you can participate again.

9. Fishing Tournament:
your involvement in your Master Fisher events will immediately cease in the current Kingdom. (If you have purchased a Pass, unclaimed rewards of all tiers will be reissued. If you have not purchased a Pass, only unclaimed rewards of the tiers you have achieved will be reissued.) If the new Kingdom is also within the event period after transfer, you can participate again. If you transfer during the Master Fisher
Leaderboard tally, your rewards will be based on your ranking in the original Kingdom.

10. Call of the Sovereign:
If your current and new Kingdom both has the event ongoing, then the event progress will be carried over to the new Kingdom (mission progress and completion status, points progress and reward collection status), and you may resume event participation in the new Kingdom.
If the event is not available in the new Kingdom, then the event will be terminated upon successful transfer. Unclaimed rewards will be mailed.

11. Arcane Trove:
If your current and new Kingdoms both have the event ongoing, then the event progress will be carried over to the new Kingdom (Pack content, purchase status, progress, and free reward collection status). You may resume event participation in the new Kingdom.
If the event is not available in the new Kingdom, then the event will be terminated upon successful transfer. Unclaimed rewards will be mailed.

12. Mystic Divination:
If your current and new Kingdoms both have the event ongoing, then the event progress will be carried over to the new Kingdom (Fortune attempts, current Fortune status, and Fortune reward claim status). You may resume event participation in the new Kingdom.
If the event is not available in the new Kingdom, then the event will be terminated upon successful transfer. Unclaimed rewards will be mailed.

13. Buccaneer Bounty Events:
If your current and new Kingdoms both have the event ongoing, then the event progress will be carried over to the new Kingdom (Buccaneer Bounty points progress and chest status, Harbor Drill mission and reward collection progress, Emporium of Enigma remaining purchase count). You may resume event participation in the new Kingdom.
If the event is not available in the new Kingdom, then the event will be terminated upon successful transfer. Unclaimed rewards will be mailed. (If you have purchased a pass, all unclaimed tier rewards will be distributed. Otherwise, only the unclaimed rewards of unlocked tiers will be mailed). Please note: all unused Pearl of Enigma in your bag will be recycled.

14. Forsaken Temple Events:
If your current and new Kingdoms both have the event ongoing, then the event progress will be carried over to the new Kingdom (Dice count, current tile position, tile levels and rewards, progression reward collection status). You may resume event participation in the new Kingdom.
If the event is not available in the new Kingdom, then the event will be terminated upon successful transfer. Unclaimed rewards will be mailed. (If you have purchased a pass, all unclaimed tier rewards will be distributed. Otherwise, only the unclaimed rewards of unlocked tiers will be mailed). Please note: all Common Dice, Golden Dice, and Adventure Coins in your bag win be recycled.

15. Packs:
Top-up Center (including standard packs), event packs' purchase limit will be reset. You may purchase them again.

16. Resources:
Resources over your Storehouse protection threshold will be discarded after the transfer (except SecuredResources and unopened resource items).

17. These details are subject to change, with later updates not necessarily reflected in writing. The in-game experience still remains your most accurate source of up-to-date information.

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